Previous savegames are not compatible.
We don't get a whole lot of new content with this release, but we do get a few more objectives to seek so I guess it is worth making a release before getting bogged down on something bigger again.The new insights should also make the game easier overall, at the very least giving players a new way to get out of downward spirals even if the whole world is against them.
As usual, feel free to let me know if something's broken or behaves strangely. Multi-cycle features such as these are time-consuming to test and cutting corners with cheats can only get you so far.
Have fun!
Change Log:
- Insights: Accessible through the "Abilities" menu, Insights will allow players to instantly earn 7000 Arkhe, gain 7 Merits, or set the Local Tension or their Weariness to -700 as they choose. Insights can be earned spending 17000 Arkhe, 17 Merits, by successfully assembling the cycles' relic, or at the end of any lost cycle that lasted at least 107 weeks.
- Renascent Development: Players will now be able to use Insights to permanently increase some stats of renascents and sometimes make them acquire new attacks for the rest of the game, while enemy renascents will slowly gain these improvements after each cycle. Each renascent can get up to 3 unique developments, at which point any further development will simply give them Experience. Player characters can also gain Experience this way.
- Player's Past: The "Bio" screen will display the known information about the randomized past of the player character in that given game, along with which renascent the player needs to meet and befriend to learn more. Once befriended, the option to "Learn more about your past" will sometimes appear when staying home with that renascent. Learning all these secrets grants up to 4 Insights to the player.
- Added some new feyfolk content, mostly related to the new Insights.
- Added 2 new lobbies.
- Added 3 new social contexts.
- Some old bugs are out, some new bugs are in.
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