Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Thursday, November 22, 2018

Player Character Aspect Bonuses

The two mini-features of the last two micro-releases technically made the game harder, so in order to balance things out a bit, changing your initial clothes and features will in the next version give you slight bonuses.

More precisely, changing all 3 of your initial default clothing items for any other items will lower your weariness by 1 point per week, while changing your 2 initial secondary features (overall shabbiness and little concern about it) will decrease local tension by 1 point per week.

When the chance to change these features or clothes arises, you'll be reminded which ones you should change first by a red message telling you which ones increase either local tension or weariness for simplicity's sake, even though it's actually a bonus compared to the current game.

I believe this to be the best way to make clothing not purely cosmetic, and thus be worth paying some money for it, while still allowing players to look basically however they want.


As for the next big feature, I'm now just one step short of banging my head against the walls to try to find a fully satisfying one. I guess I have become either a lot pickier or a lot dumber lately.
 

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