Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, October 20, 2017

Stock Exchange

In the next version of Anamnesis we'll get a kind of stock exchange to buy and sell shares from mainland assets and corporations. Their main advantage over other forms of investment is that they'll have a chance to still be available to you in future game cycles.

The whole system is rather simple and designed for the sake of gameplay rather than realism. Basically, you'll get a new option under the Investments menu called Stock Exchange. It will show you the 7 mainland territories, how many shares you have in the corporations and assets of each one, and how much it'd cost to buy or sell them. If you have enough Arkhe or you own shares, you'll also be able to buy and sell them from there.

The buying price of these shares will be 2000 times the Economy value of the territory in which you chose to buy them, while selling prices will always be 5% lower. On the plus side, you get dividends equal to said Economy value each week as long as you own those shares. That is, if you buy 2 shares in a city with an Economy value of 5, it'd cost you 20000 Arkhe and give you 10 Arkhe every week.

Of course, the selling and buying prices change along with the Economy value of each overseas territory, so while making a profit through dividends would take hundreds of weeks, you could make a profit much faster selling those shares after the economy of a territory goes up.

In the even longer run these investments will also be important because the will persist through game cycles under certain conditions. Shares might be lost if the territory's Instability is too high or if it is controlled by an enemy lobby and the Tension value is too high. Values of 5 in each of these fields will result in a chance of about 40% of one share being lost between cycles. Values under 3 are basically safe.

This should add two important strategic elements to the game, giving players a greater incentive to meddle with mainland politics through campaigns and allowing them to better plan and prepare for future cycles.
 

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