Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Tuesday, January 24, 2017

Known Bugs for Version 161209

Finishing all the new events for territories after society's collapse is going to take some time and Crohn's disease is being a bitch again, so I think it'd be in everybody's best interest to share those bugs that were reported elsewhere so you can avoid them until the new version is ready.

If you currently attempt to set up a trading route for Cultism related goods, you'll be shown some scary text about errors that you can choose to ignore. It is inconvenient, but the trade route would work mostly fine. Other traders will just have no effect on it, so a monopoly will not be as profitable but a saturated market will not be as unprofitable.

More importantly, if you finish a cycle with your own character working on a project, he or she won't be available to work on future projects in new cycles, so keep that on mind and make sure to cancel or finish your character's projects before choosing to end a cycle. This has no bearing on other units or when losing a cycle because you're already an outcast when you lose and any project you might had was already cancelled.


Additionally, after seeing that buying units on details can potentially ruin new players, I decided to give a free initial unit on full ownership along with the details to manufacture them, which should make things a little easier and kind of makes sense anyway.
 

No comments:

Post a Comment