Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Wednesday, April 13, 2016

Overseas Policies and Takeovers

The gradual changes in overseas territories now depend on the dominant lobby that controls the area and are a little flavoured, so you'll get the pleasure not only to see Nivhar rapidly collapse under the rule of Tsaeron's Fan Club but you'll also get to know what kinds of policies lead to that.

Some of these policies will also have a direct impact on your colony, being able to alter the stalwart or influenced immigration or overall economy, but for now this will mostly concern merchant venturer players looking to make their contracts more profitable.

Wise dominant lobbies will do well in trying to keep the Instability value of a territory as low as possible, as they risk being overthrown by the next big lobby in the neighborhood as soon as this value reaches 6 or more. New dominant lobbies will belong to whichever faction has the most population at the time in a given territory, so if something resulted in an increase of influenced population in that territory that left it over 50%, the new ruler will be an influenced lobby. Any takeover will in turn further increase the Instability, so you can image where will a string of bad rulers lead a city or protectorate in the long run.


There will obviously be ways for the player to have an influence in the process from the colony, but this is still a work in progress. I'll post about it when things get a little clearer in that regard.
 

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