A long, long requested feature, in the next version of Anamnesis, you will be able to raise children at least in a very bare bones way.
The whole thing fits in a broader effort to give greater continuity to the game cycles. You will no longer start again as the position you chose at the beginning of the game. This position will now instead vary depending on what you achieved in the previous cycle in any of two ways.
Suppose you have chosen a character not interested in relationships or simply did not care to raise any children. In this case, you get to hide your Arkhe, just like a relic, and hope to get at least part of it back in the next cycle. If you ended up with almost no money or even indebted, you'll start as an outcast, while on the other hand a lot of money will allow you to start as a merchant venturer or even governor.
However, this will change if you choose to raise any children. Some lovers will now want to raise children when you woo them. They can offer you to either take care of the child, costing Weariness, pay their expenses costing Arkhe, share these costs, pay nothing at all or whatever.
So far, the only proof of their existence as minors is this cost and the count of current and total children raised in the "Bio" screen where the rest of lovers information is. However, in following cycles, either these children or their descendants have a chance to make it as aristocrats in the colony. In this case, even if they don't succeed, they'll take all your money. In exchange, you'll get to know from the start aristocrats with the "relative" status, which tend to be more cooperative and like-minded. Furthermore, if you have at least an aristocratic relative, you won't have to start as an outcast. More aristocrat relatives will also mean better starting positions.
It's fun to see what these descendants of yours end up being in their lives. While testing I debugged myself 3 children resulting in an impoverished cabin dweller with an awesome beard and a rich oil tycoon with scars all over her, which allowed me to start as a merchant venturer.
Hope this makes it up for all those delays.
I just want to say that I have been watching the development for a couple months now (which I know isn't long compared to some others haha) and I just wanted to say that you have done a great job so far, loving the lore posts. Keep it up!
ReplyDeleteThanks!
DeleteHonestly, these past months have been some of the dullest since the development started, so I'm glad to see the game is still reaching new people!