Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, June 12, 2015

Accessibility

I have started testing the game using the new version of Ren'Py. The next version of Anamnesis will finally be accessible to the visually impaired thanks to the new self-voicing feature of the engine. Pressing the "v" key will activate this mode, while pressing the up and down cursors will select and read the different buttons and objects on the screen.

I take no credit for this since I merely conveyed some information. It was a player that looked for an open-source library and the author of Ren'Py that did the coding, but I'm glad it's done.


In other news, the espionage flavouring is done, so hurray for that too. Now it's time to start the long testing and proofreading process. The events of some lobbies are still missing, but the sooner the proofreading starts, the sooner the release will be ready.

As for the dilemma in the previous post, I'm currently strongly leaning towards making an entirely different game mode inside Anamnesis, but not in this release and probably not the following one either. A comment in that post also got me pondering about ways in which players could expand the content of the game without their work becoming outdated over time, but it's a complicated issue, so no promises there.
 

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