Or; "Enhanced Local Aristocrats, Interlude".
Just like the proxy forces of enemy lobbies might attack you in the next version, those forces of allied lobbies might also go on the offensive if the Local Tension value is high enough. Thus we continue to pile up reasons to seek to replace enemy lobbies with allied ones.
These units' behaviours will depend on which lobby controls them. If the lobby's belligerence is 0 or lower, they will send their units into enemy territories as envoys and will seek to reach truces or even buy the enemy unit out if a truce previously existed. If on the other hand the lobby is belligerent, the unit will go on an expedition and fight the enemy at the chosen location.
A victory will result in conquering the land for your cause. To all effects, it will be as if the land was yours. If no unit is defeated, however, depending on the lobby's character, one of 3 actions could take place. Philanthropic lobbies will leave the territory alone, Hedonist ones will plunder the territory causing the enemy to lose Arkhe without you directly winning any, and Ruthless lobbies will punish the population.
During these battles, you won't get to choose the battle
stance or whether to retreat in case of hardships en route, but you
will be able to invest Arkhe in order to increase the chances of your allies.
Whether your allies win or lose, these conflicts will cause the same increment in Local Tension than your actions would, so things might spiral out of hand and a situation of high Local Tension might very possibly degenerate into an all out, self-perpetuating war inside the colony.
You'd be ill advised to start a war right from the beginning however, since the units occupying the territories will greatly tip the balance towards your enemy's side.
Just wanted to say that you have crafted an enchanting chain of worlds. Thank you!
ReplyDeleteThanks, I'm really looking forward to further expand the game's content as soon as I get the time for it.
Delete