Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Wednesday, September 3, 2014

Affiliation Events and Choices

Events forcing you to make choices will now pop up between turns after joining a lobby. These events will depend on your avatar's position inside and outside the lobby at the time, so let me illustrate with some examples.

Suppose there is strife among members of the Birdwatcher's Association because of the encroachment of stray cats into the local woodlands and not every member agrees on what to do about it. Suppose you previously rose to the top of the lobby, in such a case you are given three choices. The choices in this particular event would range from organizing awareness campaigns to a hunts of stray cats, one would cost you money, the other local tension. There will be lesser evil events like this one, but there will also be plenty of chances to get rich exploiting a position of power in this and other lobbies.

In case you are not the lobby's leader, the leadership will make a choice among the same 3 options depending on said leadership's sub-character, which will be chosen at random during the lobby's creation. A philanthropist leadership for example will pick the philanthropist choice about 7 out of 10 times. If you are not the leader your actual choice is reduced to either cooperate with whatever choice they make, refuse at the cost of 0.25 Favours or refuse and terminate your affiliation altogether. The events will be generally milder for non-leaders that comply but, following our previous example, you'll still make enemies if you go out and start killing stray cats. You might get educational posters to hang in your base about the dangers of abandoning cats in the woods if you join an awareness campaign though.

Another kind of events will be triggered by outcast players. If you are affiliated to a lobby, your comrades will often come to your aid, usually with the best of intentions, but not necessarily the best results. The birdwatchers for example might stumble upon you and give you some supplies or they might even arrange for relatively large payments to be left for you in false bottoms of birdhouses for you to collect.


Other lobbies will provide a very different vibe of course. If birdwatching is not your thing you will still be able to join one of those fanatical cults or a criminally militant organization and have more fun.
 

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