Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Sunday, August 3, 2014

Anamnesis 140803 Released


Previous savegames are not compatible.

I'd say that was about enough delays, so here, have a new version.

Honestly, I'm not quite satisfied with this release, but I guess not all releases can have a brand new game mode. It also took a lot longer than expected to finish, in part because of unrelated stuff and in part because of a lingering lack of motivation. I'll try to fix this lack of motivation by adding something nice in the next big release that will make development interesting once more.

There are so many fun things to pick from in the development goals...

Bugfix1 Released: The pesky outcast limbo bug reappeared, drastic measures were taken to remove it that hopefully fix it for good. Checking the new lobbies' information caused a crash that's been fixed and now you can only get a new affliction or gain an affliction level 1 out of 3 times your Weariness increases over 100.

Bugfix2 Released: The game thought that you were losing one of your own territories when you lost at the High Seas, forbidding you from extracting Arkhe in some cases. This is fixed now. Also, in what appears to be a hosting conspiracy of some sort, I'm now unable to access Mediafire, so I've switched to Dropbox for mirrors, let me know if you're having any issues there.

Change Log:

  •  Detailed Afflictions: Weariness over 100 will now give you afflictions instead of simply lowering your stats. The effects of these afflictions are varied and detailed, with a different one for each territory and 1 generic affliction for each of the 2 factions.
  • Basic City-Building: You can claim land in the Projects menu after occupying a territory or buy it from local aristocrats. You'll be able to either sell this land or build housing and assets in them. Housing will create a core of loyal colonists, while assets may yield different bonuses or penalties. Assets can be acquired through your learned abilities or by inviting local aristocrats once you have enough land. Assets require a Fortress/Dungeon and they are affected by the tendencies' values. If your base accumulates over 100 Weariness, assets and housing will start to suffer as well.
  • Piracy: There is now a pseudo-territory named The High Seas where naval combat takes place. Attacking units with ferrying capacity will threaten any maritime commerce you are carrying at the time. Wandering enemy units will also yield a loot relative to their ferrying capacity if  confronted and defeated.
  • Local aristocrats must be invited before you can carry any other action with them. Good furniture and lavish expending can give you better chances while negotiating with them. Their fortunes also fluctuate depending on voting results.
  • You now need at least 10 Merit to be summoned to a voting. This is part of an ongoing effort to introduce players to the different mechanics of the game more gradually.
  • Enemies are now aware of strategic advantages and disadvantages and act accordingly.
  • 1 new territory was added.
  • 4 new units were added.
  • Several small fixes and tweaks.
 

3 comments:

  1. I'm having trouble downloading the new version. It starts freaking out at around 12 MB, then decides the download is "done". I've restarted my router and cleared my browser's cache, but it still isn't working.

    ReplyDelete
    Replies
    1. Weird stuff, it's probably something involving the server.

      The files have been re-uploaded, you can try again now or use the mediafire mirrors in case you're still having trouble.

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    2. Mirror worked, thanks. :)

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