There will now be a new pseudo-territory, which you won't be able to visit normally, called "The High Seas" in which naval conflict outside the colony can take place.
For the time being, this can happen in any of two ways.
When enemy units with Ferrying capacity attack, if you are currently engaged in maritime trade, they will often threaten your this trade instead of attacking you outright. When this happens, you'll get a chance to fend the enemy at sea, using either other units with Ferrying capacity or paying the costs of transporting any other unit through a large body of water. A defeat will result in the termination of all undergoing trade, and a likely lose of your initial investment. This is why I made maritime trade require an initial investment a while ago.
But it wouldn't be fair if the enemy was the only way raiding commerce, so now when an enemy unit with Ferrying capacity is on the offensive or simply wandering about, you'll not only get the option to charge a toll, but also to seize their cargo. This will give you several times that unit's Ferrying value in Arkhe straight from the coffers of the enemy, but you won't be able to seize cargo from monster units, nor to charge monsters a toll anymore, which didn't make much sense anyway.
Over time, I'd like to get more ways to tamper with the enemy's economic progress so that players have a greater saying in their capacity to reactivate relics.
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