Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, April 4, 2014

Land Speculation and Fluctuating Fortunes

In the next version there will be a distinction between exploitation rights / ground control, acquired through envoys or force, and the actual ownership of the land. You'll be able to both control territories and own land.

For starters, the way contacting local aristocrats works has been changed. Now you must invite them to your place before you can do any other action with them. You'll then get to negotiate with them on deals, getting more chances to haggle such deals before reaching a breaking point if you managed to impress the aristocrat with your furniture or spending.

The ownership of all land will start in the hands of the local aristocracy, which will own a given number of hectares of land that you'll be able to buy from them if their economic situation is bad. The economic situation of each of these local aristocrats won't be fixed anymore, but will vary depending on the tendencies on which they rely to make a living, as well as your own actions. They might go from a good situation to a bad one if they rely on farming and the farming value is low, but their situation might improve if you buy land from them or give them a loan.

When these aristocrats are doing well economically, they'll be willing to buy land from you instead. The price of the land will vary according to the overall economy value of the colony, so you could for example buy lots of land when the economy is doing poorly to later sell it once it's booming. You could artificially create such a situation through voting, and in the long run you might even want to take a tendency down in order to impoverish that one really rich aristocrat with lots of land so he or she will be willing to sell them to you.


Kind of smells like city-building in there, wouldn't you think?
 

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