I've been getting some more feedback and as a consequence making things easier for players.
Mostly, I'm working in making lobbies less able to win on their own through immigration. To this end, independent aristocrats have become a little more powerful now and will react more strongly in favour of the lesser kind of population currently in the colony. The idea is to keep things more or less balanced until the player arrives to ruin the equilibrium.
Players with no Merit can continue to visit territories now so they won't get stuck, but they must sneak inside them at the cost of a very small increase in Local Tension instead.
The interests screen has been redone to show each lobby's allegiance and their reputation, so you can check them easily before approaching them.
When you are an outcast, chances to leave are not a number picked at random, but a countdown. This means that you might have to stay for quite a while in some territories, but you won't have to spend 20 turns or more just out of bad luck.
Training is now also automatized. Instead of having to go to the forces menu and change their orders, the units will stand by unless their weariness is 0, in which case they'll automatically start training. But don't get too excited about it, because training will gain them EX at a slower rate anyway.
Meanwhile, I'm also doing the flavour for those visits of aristocrats and increasing the effects of each one to make them a little more interesting.
All must be balance
ReplyDeletePengumuman CPNS