Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, March 21, 2014

Anamnesis 140321 Released


Previous savegames are compatible.

Another medium/short range release to further stabilize the game and incorporate some of the suggested features to make the game more user friendly.

I apologize for the troubles these bugs might have caused, but it was quite a while since I got so much feedback, so there were 3 releases' worth of bugs by now.

Bugfix1 Released: Sometimes outcasts ended up lost in time and space if they happened to change their location after a voting, this should be fixed now.

Change Log:

  • Aristocrats now provide flavour messages while visiting you, the effects of those visits have also been increased.
  • Training of units is now automatized. They'll train whenever their Weariness is 0.
  • Outcasts will now reduce Weariness slightly if they are in a territory that matches their origin.
  • Independent aristocrats will now defend whichever population, influenced or stalwart, is being more actively persecuted.
  • Players with no Merit are now still able to visit territories, causing instead a small increase in Local Tension.
  • Reworked the "Interests" screen to show more information.
  • Outcasts won't have to stay in a territory anymore for dozens of turns due to the RNG.
  • You can resize the game's window now.
  • 1 new relic was added.
  • Several small fixes and tweaks.
 

2 comments:

  1. Just wanted to drop by and say I'm loving your game! Thanks for all the work you're putting into this.

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    Replies
    1. I'm glad you like it! I'll probably start working on new features today or tomorrow once I get a little bugfix out of the way.

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