Previous savegames are not compatible.
You know, somehow this release feels disappointing to me, but I guess not all releases can have a new game mode in them.
There hasn't been any real focus in this release, I started with the enemy activity and seeing that it should be relatively straightforward I started to work on as many long lasting player concerns as I could remember.
One important note when playing as a governor; remember that for now own owning a Fortress or Dungeon will lower local tension faster and that if you control all territories, you'll get +0.5 Merit each week.
That's pretty much all there is to say about this release, the change log is long enough as it is.
Enjoy!
Change Log:
- Enemy Activity: Enemy units and lobbies will now create emplacements in enemy territories to further their goals. The emplacements are shown under the "Interests" screen and can be searched by your units by selecting a territory with suspicious activity in it.
- Rescuing Renascents: When renascents are defeated, they don't just disappear anymore. There will now be a very high chance of them turning up trapped in some manner in one of the colony's territories. They can be rescued by visiting that territory. Two or Three renascents will start each game lost inside the colony in this way.
- Useful Lovers: There is a 25% chance that, after each encounter with a lover, you'll get an additional outcome from the relationship. The chances of getting positive or negative outcomes vary each time you start dating a character and you'll be able to dump them after each negative event. Wooing characters will also slightly reduce your weariness. To make up for the advantages of having lovers, players "interested in none" will get small, steady reductions of weariness and local tension.
- Enemy Economy: The enemy has a finite amount of resources now that they'll employ in a variety of ways. Most often in creating new emplacements.
- Reusable Relics: Relics now have more flavour once they are completed and up to three of them can be sealed and stored to be used in the following journeys by the same player, at a very high reactivation cost in Arkhe.
- Corridor Diplomacy: Sometimes you'll be able to approach lobbies before a voting to try to earn their favours if you are perceived as having the same character than the lobby.
- Gifts/Bribes: You'll now be able to give your furniture as a present to any lobby in exchange for favours. You can also store up to 4 pieces of furniture instead of 2.
- Difficulty Escalation: Collecting the relic pieces will get progressively harder and failure to do it will increase local tension. Lobbies will now also detect negative immigration rates and react more aggressively against them. Enemy units will also eventually stop attacking you upfront if you prove to be much stronger and stronger enemy units will tend to be deployed in territories with higher Arkhe reserves.
- Focus on Conquest: When you have a Fortress or Dungeon, local tension will decrease much faster. Additionally, owning all of the colony's territories will give you 0.5 Merit each week.
- Belligerence Value: There is now be a local belligerence value influenced by the different types of lobbies in the colony. A positive value will allow you to get away with more violent actions, while a negative one will allow you to play more peacefully.
- Mini Tutorials: Very bare bones guidelines for players will appear at the start of each game for players other than outcasts.
- Lore Screen: The lore posts have been put into a new in-game screen for quick reference.
- Charging Tolls: When you confront and defeat an enemy inside your territory, you'll get a third option enabling you to charge a toll, that is, rob them. This money will vary depending on the unit's size and the total enemy wealth, from which the money will come.
- Expanded Appearance: Characters will now have 3 visible traits instead of 2. Players will also be able to re-roll their avatar's appearance as many times as they want at the start of the game.
- Unique Territories: You shouldn't be getting any more duplicated territories in the same game.
- 4 new lobbies, 1 new relic, 2 new units and 1 new territory were added.
- Several minor tweaks and bug fixes.
Congrats for another awesome release, mate. I'm gonna start playing now :)
ReplyDeleteGood to see you there. I hope you enjoy this release and many future ones.
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