Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Wednesday, October 16, 2013

On Old Bugs and Numbers Moving Slowly

I assigned too much work for each number in the proofreading thingy because I didn't want to scare people away with high numbers. As a consequence, when I get sidetracked with testing and bugs I can't even honestly mark one as done, but the release is still pretty much on schedule.

Anyway, I've been a lot of testing and found some interesting bugs that had actually been there at least since the last release 5 months ago.

As it turns out, fixing an anomaly saved the territory but also made you unable to extract Arkhe from it under certain conditions. This bug slipped by unnoticed because of how relatively rare anomalies are and because I used to trigger them by debugging instead of waiting for them to happen naturally during the game.

Another big one is that when you "Deploy all available units", the game makes no distinction between units engaged in projects and truly available ones, so it actually deploys them all. That was never my intention, so it's changed now.

There was also an issue with subsidizing lobbies that caused their costs to constantly increase as the game went on. The option stopped even being displayed because by midgame it could cost millions in Arkhe. I don't even know how this one slipped past, but it's fixed now too.

Furthermore, there were also some significant bugs allowing you to upgrade your base more than once at a time and I didn't like the way in which you could still finish constructing a Dungeon, for example, after being razed down from Hideout to Refuge. Instead now when you lose a base level, any progress on expansions you might have had at that point will also be lost.

I've also fixed a few other smaller issues, including some weird behaviours and display of lovers, but most of these bugs were related to this last version's features.


Other than that, I recently enjoyed being able to capture a couple of stalwart Endurance Class Freighters and put them to work ferrying alcohol and other drugs into the colony from Malahs Kovoss. Kind of like rubbing salt in the wound.
 

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