I've made the barrier system a little more interesting to keep myself from chocking on all that proofreading.
Some time ago, Influenced Aristocrats had decoys instead of barriers, but that was just for flavour, both decoys and barriers worked the same depending on the size of the unit you were trying to deter. Since now you are attacked by a much more regular cast of enemies than before, it makes sense to be able to diversify and allow the player to choose what's more convenient to build.
Therefore, in the next version you'll be able to build both decoys and barriers independently of your allegiance. The difference between them is that barriers will have to be overcome through Resistance, while decoys will require Intelligence. In the same way, their creation will also require Resistance and Intelligence respectively.
It's fun for example to watch a huge, nasty, vicious Ogre Warband approaching your base, brandishing their 260 RS and 30 IN, just to end up harmlessly lured away by a bunch of decoys.
This won't delay the release in any event. It shouldn't take more than 2 or 3 days to be ready now.
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