Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Monday, April 15, 2013

On the Development Pace

I won't blame you if you believe development is too slow but, as with everything else in this world, there is a reason for it. I'll take some time to explain it now because, since I'm finished with the next release's features, I don't have any interesting game development to report.

As you know, Anamnesis is kind of an oddball compared with other games, so it's hard to compare its development with that of other games or even visual novels.

Coding new systems is the easy part, the technical part of the basic politics was done in less than 5 days. The hard part is writing the content. The new content written in the last 2 months accounts for about 130 pages in Open Office's standard page and font size. Yet still, it cannot be fairly compared with the writing of visual novels, for example, because of the modular nature of the text.

When you are writing a standard storyline, once you come up with the general immediate direction for the plot, you can get at least a couple pages out of it, what with the dialogues and all. In the case of Anamnesis however, each idea gets me a line. A lot of time is wasted with me staring at the screen trying to figure out how would a particular unit or organization think in a given situation and how they'll try to achieve their goals.

This is fun when you are in the mood for it, but it can get frustrating under certain circumstances, both external and internal ones.

And since we're talking about writing, I'd like to remind you that I'm very interested in hearing about any typos or even poor grammar you find inside the game. I'm not a native English speaker, and all my English is self-taught, so the chance remains that I got something wrong without even realizing it.
 

4 comments:

  1. Paragraph 2: "as *far* as games are concerned"
    as long as is more like...um....uh...
    ...the more you think about expressions, the less sense they make...even for native speakers..
    ok wait no here:
    As far as games are concerned vs
    As long as we are talking about games

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    1. I guess games have no concerns after all.

      We'll just go with "compared with other games" then.

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  2. It's pretty amazing this game was made at all by one person so as far as I'm concerned any development pace at all is like lightning fast! And the really detailed story/lore for all the different units is really alot of the game's fun, so it's definitely worth it even if it's a ton of work. In conclusion, TAKE YOUR TIME!

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    Replies
    1. Detailed lore is something that I've always missed on many games and works of fiction. I often end up having too many questions to enjoy the rest of the plot.

      Perhaps I'll take it a little easier for a short period of time, but that'll be after this release is ready and debugged. It'll be kind of a shame to stop now that a release is almost finished.

      Delete