Previous savegames are compatible.
So, I have a working computer now, but no internet yet. As it turns out, my modem is no good for modern computers, so I had to contact my internet provider to request a router and blahblah. If you want to get an idea of how old my computer was, it still had a floppy disks reader. I was able to resume work and compile a new version, but I had to go elsewhere to upload it.
In any event, this release fixes all reported bugs but also gets its own number because a tiny new feature and a relic found their way in.
Movement through water was kind of broken for stalwart units and pieces of relics identified themselves if you undertook another challenge after withdrawing from theirs. Not to mention that you couldn't actually fail some of the relic investigations, but that's all fixed now.
I'd also like to call your attention to a new poll about the game's difficulty on the right. I'd like to know if the game feels too hard or too easy in order to make adjustments.
Anyway, enjoy the release. Let me know if anything else is broken.
Change Log:
- 1 new relic.
- Wages for manual work now vary depending on the terrain's Arkhe production value.
- Tweaked damage bonuses for terrains, shelters and refuges give you a greater advantage, but it is generally decreased for other terrains.
- Fixed self identifying relics and the occasional inability to misidentify them.
- Fixed water movement costs.
- A few misc minor fixes and tweaks.
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