Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Sunday, January 13, 2013

Relic Events and Changes in Combat Damage

Relics will now generate events in the same way than units, helping to diversify games further.

Stuff might suddenly blow up while you are looking for the Sword of Draknharn, colonists will go missing when trying to find the Fey Letter, etc. The consequences will be mild however in order to avoid making the players feel under too much pressure and there will be more to do with this in future releases.

I was going to make these events depend on uncollected pieces, but that would make clever players not want to collect the relics that grant positive effects, so it's a little more complex than that.

I'm also going to make smaller units a little more resilient to damage, which will make using individual units against large groups still suicidal, but a tiny little bit less so. The rationale behind this is that a tiny target will necessarily receive fewer hits than a large one and, likewise, large targets will receive more.

You'll still be in deep trouble if you or your renascents end up fighting military detachments or huge monsters in any event.


Presently, there are no more than a couple dozen pages worth of text to write, but I've been lazy about proofreading and now I'm stuck with about 200 pages of text to review.

I shudder at the prospect.

2 comments:

  1. You can do it!! I am excited about the new features and am enjoying the lore posts as well.

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    Replies
    1. Hey that's great to know, I was starting to consider that maybe I was pushing it a little too far with those long lore posts.

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