Previous savegames are not compatible.
Now that the last few issues are settled, this release is finally ready, and it was about time too.
You can now win the game, or at the very least try to. There are no fanfares nor confetti at the end of the game, but at least this gives players a direction and a reason to exist other than collecting pretty stuff.
Personally, I hadn't the time yet to finish a game without cheatingm so we'll see during the following weeks how the whole thing works out. It might well need tweaking to be fun and challenging.
Change Log:
- Basic questing system.
- 52 semi-random quests to go along the actual terrains.
- There are now standard and relic-related endgames, with 4 relics tossed in for now, although they have little effect in the game yet.
- Unsuccessful characters now get permadeath.
- Successful characters are now allowed to live for another journey.
- Implemented the basics for colony population and its influence, the value now replaces the late Global Tension.
- The player now gets a starting renascent at the beginning of each journey.
- Renascents' capacities are now also shown for contests and challenges, just like in quests.
- The usual bug fixing and tweaking.
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