Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Saturday, October 20, 2012

Starting Renascents and Other Tweaks

Now that renascents are more vital, players get a free random one at the start of each game, whichever one happens to be quoted at the beginning.

I'm also doing other tiny tweaks and fixes now that the testing is undergoing, mostly to the population thingy and the way in which it is influenced. It should be technically possible to win the game by having a Fortress/Dungeon and controlling a big chunk of the colony for a given period of time, but I haven't really implemented any real strategic action yet. It is way more interesting to win by collecting the pieces in quests anyway.

Also, there aren't going to be drawings in the game yet. Perhaps next time there will be some, granted no more time consuming stuff consumes my time.

During the next days I'll continue testing, completing the few quests remaining and proofreading the rest. After any outstanding issue is solved I might either focus on more content or pick any other of the paths listed under Future Plans.

I guess after this release I could also try to get the game a little more known around too. I hate marketing almost as much as I hate drawing though.
 

2 comments:

  1. If this is the release that makes the game winnable and ready to show off, notify me when it comes out and I'll share it with others.

    aliendovecote at gmail dot com

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    Replies
    1. Thanks, will do.

      First I have to consider a few things like getting a proper hosting and such, but I'll definitively notify you once it's ready.

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