Mind you, that is not a bad thing, I believe I've made the game much simpler to understand for new players in the process.
Following valuable tips and feedback, I started by simplifying display. For example all unnecessary decimals have been removed and the projects' remaining weeks are automatically calculated now.
The biggest change however was on the commanding system.
First, there are no longer Vanguard and Rearguard statuses, all units can be used for all purposes as long as they are not currently busy with a project. Secondly, all the available actions (envoy, razzia, punitive expedition, etc) are now chosen after the unit is victorious. That is, instead of embarking on definite objectives, you are presented with 3 broad options:
- Visit Area, like before, will open a route for your character to get there personally.
- Send Expedition, will send one of your units to subjugate or at least fend the enemy unit, allowing you to occupy the territory, capture the unit, carry a punitive expedition, etc.
- Send Envoy, lastly, will stay largely as it is for now, it will attempt a peaceful contact to offer a truce or the purchase of the land.
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