Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Sunday, July 24, 2011

Environment Actions

Since I wanted to reflect a little better the whole big-bad-monster-hard-to-kill-conventionally thingy, I decided to put environmental attacks, such as collapsing tunnels into enemies inside old mines or crushing them under machinery in factories and the like. It requires the character to be native of the lands' area, and the enemy not to be so, giving a little extra reason for the tactic of luring enemies into more favourable terrains.

I'm not doing much else, because I want to finish the content and have the release ready as soon as possible, so I kept back for example a new idea for events and competitions.
 

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