The next version of Anamnesis will allow procedural aristocrats to engage in trade, opening a number of new options for business-oriented players. It will also make Local Tension slightly more manageable, and give players rewards for personally visiting all of the colony's territories at least once.
Those presently nebulous rival trader licenses will now be tied to individual aristocrats and you'll be notified if the aristocrat you just met happens to own a license and for what kind of goods. This information will be relevant to you is you're seeking to stablish a monopoly, as the license will expire if the aristocrat just so happens to have one of those of convenient but unfortunate accidents.
Even if you're not the kind to have acquaintances mysteriously suffer hunting accidents around you, knowing this information can still be useful as once you gain control of an aristocrat with a valid license you can either force them to relinquish the license, or use it for your advantage and start maritime trade ventures with it even if you don't personally own them, making for a nice backdoor to get into business without having to pay the outrageous costs of playing nice by the rules.
In this regard, trade has also been tweaked slightly, making monopolies more lucrative overall and drastically reducing the cost of vetting new licenses in markets you cornered from 5 Merits to 0.5.
There is now also a hidden "goodwill" variable in the game. It is essentially another aid for beginners, but it has found its way into some other systems. Basically it is a limited resource that dampens the effects of Local Tension increases. You get a moderate amount of it at the beginning of standard games to account for the judgement mistakes of new players, some of it at the beginning of advanced games and the beginning of each cycle, and smaller quantities from strategic advantages favourables to your faction and some other feyfolk effects.
Finally, and because I'm apparently feeling generous, you get yet another freebie in the form of a modest, once per cycle reward of 1 Merit and a slight reduction of Weariness and Local Tension once you have personally set foot in each of the colony's 16 territories to incentivize exploration. This comes along with a new social context for a grand race increasing that reward to 4 Merits and 1200 Arkhe if you can do this within the first 18 weeks of the cycle, which I've found to be find pretty fun because fleeing or being defeated on a fight while trying to visit a territory does not make said visit count.